Final Cut Pro Upgrade (1.0 to 1.2.5)

By Greg Pak

 
Challenge: I wanted to upgrade my Final Cut Pro digital editing system from Mac OS 8.6 to OS 9.04
 
Discoveries: I also had to upgrade from FCP 1.01 to 1.25 and from Quicktime 4.01 to 4.1.2.
 
Upshot: After the trials and travails of upgrading, things run better, thank you very much.

 
The Gory Details
I’ve been using Final Cut Pro 1.01 on a 350 MHz G3 Blue & White Power Mac running OS 8.6, a nearly top of the line system — last year.
    I decided to upgrade, having heard that the program runs more smoothly with OS 9. So I coughed up a hundred dollars to buy OS 9.04, the latest fully working version of the Macintosh operating system, and installed it. All went well until I tried to digitize new material — the computer gave me an error message saying it could not initialize my deck, that a “required resource” of some kind was missing.
    I figured that the problem was that FCP 1.01 probably isn’t entirely compatible with OS 9.04. So I searched the Apple site and found that I could download the FCP 1.25 upgrade — for free! A half hour later, I’d downloaded the upgrade onto my Powerbook, then transferred the installer to my desktop via zip disk and installed it.
    But now I was unable to open the FCP program — a dialogue box told me I needed the latest version of Quicktime, 4.1.2. So I went back to my laptop and downloaded what looked like a remarkably tiny Quicktime installer — only 380k or so. Upon transferring the document to my desktop, I learned that what appeared to be an installer was actually a small program which would download Quicktime off the web. (Strange, huh? You have to download an installer to download the installer.)
    This presented new problems. As recommended by Promax (the company from which I bought my FCP system), I’ve kept the disk partition dedicated to FCP — without ever using it to access the internet. But in order to install Quicktime, I had to set up the partition for internet access. I copied my Earthlink access number, username, and password to the Remote Access panel, then had to go into the Modem control panel and select the Powermac internal modem.
    Finally I was set. I signed onto the internet, fired up the pre-installer program, and began the process of downloading Quicktime. The installer then automatically required me to restart my computer.
    And finally my FCP system was working again — and working much better. Specifically, the program used to lock up from time to time at the beginning of batch digitizing sessions — everything would stop and my mouse would freeze for a long minute or two before the digitizing would begin. I no longer have that problem (wheeee!).
    My renderings of dissolves also seems to go faster than before, although that might have more to do with the fact that I recently upgraded the processor to 466 MHz than with the OS 9.04 and FCP 1.25 upgrades.
    My final verdict: An upgrade worth the hassle and the hundred dollar pricetag of the OS 9.04.

 

Working with Actors: Action Verbs

By Greg Pak

The most important job of a director is to get good performances. To put it another way:

Nothing matters but your actors.

Audiences will forgive almost any technical inadequacies as long as the performances are strong and true (just one example: “The Celebration”). Yes, great directors have a total command over the language of film and labor long and hard to nail the perfect camera angles, camera movement, mise en scene, and lighting. But great directors also understand that the most glorious beauty shots mean nothing if the performances suck.

My methods of working with actors come from years of doing improv comedy, from hands on experience working with actors for film projects, and from excellent Directing Actors classes I took at NYU from people like Sam Schacht and Ted Hannen.

Here’s the chief principle I’ve learned:

Direct with action verbs rather than adjectives.

The same broad concept drives dramatic writing — the goal is to tell a story dramatically rather than didactically, which means characters do things rather than explain things.

Bad directors tell actors: “Be more happy” or “Be more sad.” This kind of direction encourages actors to make faces, demonstrating rather than experiencing the emotions at hand. It looks false because it is false, and audiences sneer when they see it.

The challenge for directors is to stop talking about results and start talking about process.

Directors who talk about results speak in adjectives — “Now be real angry at Bob.” When you direct like this, you make your actors think about trying to achieve these results, which means that instead of inhabiting their characters, they’re forced to remain in their own heads, fretting about whether they’re achieving the results you’re expecting.

In contrast, directors who talk about process use action verbs and direct objects — “Make Bob stop laughing at you.” With direction like this, the actor no longer has to think, “Now I’m supposed to be getting mad.” Instead, she can concentrate completely on her life as her character, pursue her objective, and actually get mad.
Adjectives lead to general, false behavior — making faces.
Action verbs lead to specific action through which actors discover and experience emotions — resulting in dramatically compelling performances.

People like to make fun of actors for asking “What’s my motivation?” But that’s the essential question and directors must help actors find answers or risk having lame, one-dimensional performances sink the project.

A Director Prepares

As should become apparent, directing with action verbs requires much more thought and preparation from the director, which is perfectly appropriate.

The simple truth is that most problems between actors and directors are caused by directors who simply don’t know what they want.

As the director, you must know what the point of the scene is. You must know the essential moment this scene describes in the emotional lives of your characters; you must know what your characters want, what they get, and how these experiences set them up for the next scene.

I’ve seen directors who have no idea of the point of the scene working with excellent actors who grew more and more agitated as the rehearsals wore on. Good actors are hungry to be directed; they long for action verbs and direct objects they can sink their teeth into — and nothing is more frustrating to them than treading water doing meandering, pointless improvisations and exercises for directors who simply haven’t figured out the point of the scene.

In short, in order to direct your actors, you must be clear in your own head about what your story is and what this scene is doing in the telling of your story.

Uta Hagen has a list of questions actors must ask in order to prepare for a scene. Here’s my spin:

Six questions a director must be able to answer for each actor in a scene:

Who am I?
Where am I coming from?
Where am I?
Whom am I with and how do I feel about him/her?
What do I want from this person?
What am I doing to get what I want?

If you can give your actor answers to the first four questions, you’ve provided her with the necessary background to the scene. If you can answer the last two questions, you’ve found the point of the scene and the key action verb and direct object.

A little advice on dealing with character background (the first four questions): You can go into as much detail as you want with these questions — some actors will want a great deal of information about their characters’ histories. And some directors love to talk for hours about characters’ pasts.

But remember that everything you discuss should be geared toward giving the actor the necessary information to tackle the scenes at hand. Choose the material you discuss accordingly — you usually have a limited amout of time and thus should concentrate on what information is essential for the actor to experience the emotional moment of the scene you’re rehearsing.

The above just scratches the surface of working with actors.

Put Your Logo at the Head of Your Film

By Greg Pak
In several of my shorts, important images and sounds jump off the screen the instant the film starts. Many, many times I’ve seen these first few seconds spoiled during screenings because of bad focus or slow sound adjustments by sleepy projectionists.
So now I always put five to ten seconds of logo at the very head of my films. This is what business school geeks call “basic branding,” and is nice for promotional reasons. But more importantly, it gives the projectionist a few seconds to correct the film’s focus before the film itself actually begins.
I suppose the next step would be to put a trill of music behind that logo so sound levels could be checked as well, but I haven’t yet put my composers to work on my personal theme song just yet.
Maybe next week…

Equipment Specifics

By Greg Pak

 
I’ve recently received a number of emails asking for specific production and post-production equipment advice. What follows is a list of different equipment I’ve used to shoot each of my films with links to additional pages detailing the pros and cons of each piece of equipment. Hope it helps.

 
The Penny Marshall Project
Format: MiniDV
Camera: Sony TRV-700
Sound: Sennheiser K-6 series with ME64 capsule, plugged directly into the camera
Lighting: All available light
Editing system: Final Cut Pro

 
The Informed Consent Zone
Format: MiniDV
Camera: Sony VX-1000
Sound: Sennheiser K-6 series with ME64 & ME66 capsules, plugged directly into the camera
Lighting: Omni light kit, Japanese lanterns with Photofloods
Editing system: Final Cut Pro

 
Asian Pride Porn
Format: MiniDV
Camera: Sony VX-1000 and Sony TRV-700
Sound: Sennheiser K-6 series with ME64 & ME66 capsules, plugged directly into the camera
Lighting: Cheap lamps and Photofloods
Editing system: Final Cut Pro

 
Po Mo Knock Knock
Format: 16mm
Camera: Eclair ACL
Lenses: Angeniuex 12-120 and Switar 16mm prime
Sound: Sennheiser K-6 series, recorded on a non-timecode DAT recorder
Lighting: Omni Light Kit
Editing system: 6 plate Steenbeck (analog)

 
Fighting Grandpa
Format: 16mm
Camera: ArriSR for the main shoot, Eclair ACL for pickups
Lenses: Angeniuex 12-120
Sound: Sennheiser ME and K-6 series recorded on Nagra 4 tape recorder
Lighting: Cheap lamps and Photofloods
Editing system: 6 plate Steenbeck (analog), AVID

 
Mouse
Format: 16mm
Camera: ArriSR for the main shoot, Eclair ACL for pickups
Lenses: Angeniuex 12-120 and Schneider prime lenses for the main shoot, Switar 16mm prime for pickups
Sound: Sennheiser ME series recorded on Nagra 4 tape recorder
Lighting: Babies, inkies, Japanese lanterns with Photofloods, one HMI, color balanced practicals
Editing system: 6 plate Steenbeck (analog)

 
Mr. Lee
Format: 16mm
Camera: ArriSR
Lenses: Angeniuex 12-120
Sound: Sennheiser ME series recorded on Nagra 4 tape recorder
Lighting: Babies, Inkies
Editing system: 6 plate Steenbeck (analog)

 

Why I Plug Film School

By Greg Pak
People often ask me whether film school is worthwhile for aspiring young filmmakers. My simple answer: Yes.
    I went to New York University’s much-lauded graduate film program. Like any film student, I had gripes about my school from time to time. But for several reasons, I’m greatly indebted to my film school experiences.

 
A place for real criticism

 
First, film school was the first place I got rigorous criticism of my work. Before film school, I made several films which friends and family told me they enjoyed. But no one ever told me this shot is too long; this scene is too didactic; this sequence doesn’t work.
    In contrast, my professors and classmates in film school clearly and coldly told me what they thought about my work. It was seldom pleasant. But without clear analysis of my work’s strengths and weaknesses, it would have been much more difficult for me to grow and improve as a filmmaker.

 
A place to aquire specific skills

 
Second, film school gave me solid tools for directing actors. I had worked with actors for years as a director of various improv comedy groups. But directing for the screen is a unique undertaking which my professors at NYU helped me understand. Similarly, film school gave me a strong grounding in other essential crafts such as editing, cinematography, and most importantly, dramatic writing.

 
A place for contacts and professional advancement

 
Third, film school provided me with contacts and venues for professional advancement. I’m still in touch with many of my classmates — we help each other out from time to time, tossing each other info about jobs, lending each other equipment, working on each others’ films.
    Professional benefits have come from the festival venues available only to students. I got several big boosts from student festivals and awards, including the Student Academy Awards and the NYU First Run Film Festival.
 
People often argue against film school by pointing out that a person can make a micro-budgeted feature instead of spending $60,000 on film school. True enough, particularly now that MiniDV and Final Cut Pro have made the costs of making features on video much, much cheaper.
    But it’s also true that most of these micro-budgeted first features disappear, never to be seen by anyone except the cast, crew, and the filmmaker’s immediate families.
    Before I went to film school, I made a sixty minute superhero spoof on Beta SP called “Random Man.” I have no regrets about making the film — I learned a huge amount from the experience. But the film didn’t really work, despite having a great first ten minutes. It played in only one film festival.
    If I had skipped film school and put the money right into making more films, I suspect I would have made several more interesting but ultimately amateurish feature length films which nobody would have seen.
    Instead, going to film school gave me the training and rigor to make each of my projects as good as they can be.
    In short, film school helped me live up to my potential.
    I know that film school is not for everyone — in particular, it’s not affordable to everyone. But even if you can’t afford film school, I’d recommend trying to create a network wherein you can get some of the benefits of film school. Specifically, I’d recommend joining or creating a community or workshop of filmmakers who can provide you the rigorous criticism and advice you need to grow.
    One example of such a group is the Workshop, or the Asian American Filmmakers Collaborative.

 

The DIY Shockmount

By Greg Pak
As I was leaving my apartment on a recent trip to Alaska for my documentary “Brother Killer Wolf,” I left my boom pole and shock mount in my entry way. When I returned for it (after realizing in the Holland Tunnel that we’d left without it), it was, of course, gone.
I grabbed a microphone clamp on my way out the door and mulled over my options as we flew to Alaska.
Circumstances prevented me from getting a replacement shock mount — we were heading into the bush pretty much as soon as we got to Alaska. But I was able to borrow a little collapsible monopod from the Anchorage outfit from which we rented camera equipment. The monopod, which extended about four and a half feet, was designed for 35mm still cameras. But the small screw on its head fit the screw at the bottom of the microphone clamp I’d brought from home. Incredibly, it looked like I’d found my solution.
But of course without a shock mount, the mic picked up every bump and jostle I gave to the boom.
Luckily, I had a shock mount holder I’d made for use with my microphone clamp. As you can see from the photo, it’s just a short piece of wooden broom handle with a hole drilled in it for a bolt. The piece of broom handle fits into the mic clamp; the shock mount then screws onto the bolt.
My challenge was to make a shock mount which could screw onto that bolt.
After experimenting with a cut-up plastic water bottle, I ended up using a wire hanger. With a few twists and kinks made with my Leatherman pocket tool and a couple of big rubber bands, I rigged the nifty li’l dude you see in the adjoining picture.

The FilmHelp Manifesto

Welcome to FilmHelp.com, practical low-budget filmmaking advice from writer and director Greg Pak. Articles on this site are provided for educational purposes only. FilmHelp, PakBuzz, and Pak Man Productions do not guarantee or warrant the accuracy, appropriateness, completeness, safety or usefulness of any article. In particular, no article on this site should be taken as legal advice or legal opinion. Users and viewers are always advised to consult with a lawyer regarding any legal question.

By Greg Pak
1. Help thy neighbor
Without the advice and experience of others, I could never have made any of my films. Hence FilmHelp, my attempt to spread some good karma — giving back by sharing the pointers I’ve picked up over the years. May we all continue to give and take, share information, become better filmmakers.
2. Be specific
Vague platitudes foster complacency. Specific, detailed information engenders reflection and action. FilmHelp will strive to base articles and pointers on real life experience, grounded in references to actual productions.
3. Demand rigor
The MiniDV revolution makes it possible for almost anyone to make a film. But making good films requires much more than mere mastery of technical elements. FilmHelp hopes to challenge all of us to become the best storytellers we can be, always striving to improve our craft and our films.

Never Say No to a Mint

By Greg Pak
When I’m shooting, I need to have private, one-on-one conversations with my actors. But with a half dozen crew members in the room, it can be a struggle to keep these discussions private and effective. The result is close physical proximity — I’ll often whisper a direction into each actors’ ear just before a take.
Nothing puts a crimp into this kind of intimate communication like bad breath.
Too much coffee, too much pizza, too little sleep — the conditions of stressful sets provide the perfect incubator for all kinds of interesting chemical reactions. I’ve suffered from the halitosis of others and no doubt stunned people with my own over the years. It may seem like a little thing. But the success of a film can be compromised by anything which hinders communication between directors and their actors and crew.
The principle applies during distribution and promotion as well. Initial conversations with prospective agents, distributors, producers, and programmers often take place in crowded rooms at festival receptions or parties –under these conditions, people will know if you stink — and they may infer that your film does, too.
Never say no to a mint. That little Altoid could mean more to your moviemaking than you realize.

Be Nice

By Greg Pak
Even when everyone around you has transformed into a total moron, be nice. Seriously. Disregard stories about John Ford and Alfred Hitchcock humiliating cast and crew to good effect. You’re not working for a studio and paying people tons of dough for the privilege of being abused by you. Most likely, your cast and crew are working for very little if any money at all. Even when they screw up, they will respond best to firm but civil correction.
This is particularly true when dealing with places like post houses. When they screw up your dailies (as they eventually will), you can pitch a fit, whine and groan, insult each worker and his or her family with scathing, satisfying rancor. But this will not get you better service — and in fact may cause you to lose the little bonuses you could get.
The reality is that most labs will readily correct any mistakes they make — for free. And the mistakes are seldom permanent — I’ve made six 16mm films and only one roll of negative has ever been scratched by a lab. Instead, typical lab mistakes include scratching a print (not the negative), making video dailies with the image off center, etcetera. Your best strategy is to clearly point out the problem and request a redo. Now if they want to charge you for the redo, you may need to show a little more fire… But all the shouting is seldom necessary.

Casting Techniques

By Greg Pak
When casting my short films, I usually bring in actors two at a time and have them read opposite each other. I try to match people up in ways I think might work — an admittedly hit-or-miss process when you’re just looking at the headshots and resumes. When the actors actually show up, sometimes they seem mismatched, but I can still get a good impression of each individual actor, even if I know I’d never cast them together.
By the time callbacks come around, I usually have definite couples I want to see together. Sometimes I’ll be pretty sure that I want to cast, say, a woman in a given role. Then I might have her come in for an hour and have three different guys work opposite her, one after the other. Or I might have a group of actors come at the same time but see them only two at time, in different groupings. These are just different strategies to be able to see people I like working with as many other people I like as possible.
In the end, I need to have seen the people I want to cast work together — I don’t cast actors separately — I need to see how they work together, act around and react to each other. Chemistry, ya know?
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A few general casting tips:
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I usually do a brief warm up with the actors — a stretch, a voice thing, something silly and relaxing to loosen them up. Most directors don’t do this, but I want the actors to be relaxed; I want to get their best work.
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I actually try to direct a little during the audition. When I give the actors their sides, I’ll tell them a little about the characters and what they’re trying to achieve during the scene. Then, after they do the scene once, I’ll usually give them a few notes and have them do it again. Actors love this — they want to do better. And it’s good for me to see how well they react to direction.
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I usually never stick solely to the screenplay. I’ll have the actors read a scene or two, but I’ll also give them an improvised scene to work. Why? Because I might want to see the actors deal with certain emotions or situations, and the actual scene from the screenplay may not be written in a way that makes it useful in an audition.
����Also, some actors show things in improvisation they don’t show in cold readings — and I want to see what they’re capable of. The setups for these improvisations have to be thought through, though. You have to know what you want to see and set up the improvisation accordingly.
����For example, for “Mouse” I needed to see if the actors had the capacity to relate to each other well as lovers. The screenplay deals with their characters’ failure as a couple — there’s not much in there that shows them working together. But in order for that failure to have any importance, I knew that the audience had to feel the intimacy that’s being lost. Now there was no scene in the screenplay that would let this intimacy come out very well… So I had the actors improvise their characters’ first date. It helped me see what kind of depth the actors had, to see how they were conceiving and breathing life into the characters.
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I try to have the auditions taped — by someone competent with a video camera who’s able to follow the action and zoom in for closeups from time to time. A static wide shot of the whole room won’t tell me what I need to know — I need to see the actors’ faces — their eyes, really — to know if they’ll work on screen.