Greg Pak reveals behind-the-scenes footage of the voice recording for the iPad app version of his graphic novel “Vision Machine.” With Phil LaMarr, Cindy Cheung, Angel Desai, Johnny Pruitt, and Nick Fondulis.
Comics
Greg Pak and Takeshi Miyazawa re-team for “Los Robos” story in “Secret Identities” v2

By Greg Pak
Big, fun news: I’m contributing a story to the second volume of the “Secret Identities” Asian American comic book anthology — and the brilliant Takeshi Miyazawa is illustrating it! Tak co-created Amadeus Cho with me for Marvel and is one of those artists I always want to work with all the time. We’re working on a 10 page story called “Los Robos, Arizona,” and as you can see from the teaser image, it involves GIANT ROBOTS, so all is well in the world.
The Five Minute Graphic Novel Writing Primer
By Greg Pak
Back in 2012, the fine folks at Script Frenzy were kind enough to invite me to submit some thoughts about comic book writing to their website. Here’s a repost. And if this kind of stuff is useful to you, please check out my Writing about Comics Writing Patreon!
I came up through independent film as a writer and director, but over the last eight years, I’ve written somewhere around two hundred comic book scripts for big superhero stories like “Planet Hulk,” historical fiction like “Magneto Testament” and “Red Skull Incarnate,” supernatural action like “Dead Man’s Run” for Aspen and Gale Ann Hurd’s Valhalla, and creator owned sci-fi like “Vision Machine.” Every day I’m working on becoming a better writer. Here are a few thoughts and principles that have worked for me along the way.
All those good dramatic writing principles apply
They call them graphic novels, and yes, the medium allows for extended prose, should you choose to use it. But I’d argue that the driving engine of comics is dramatic storytelling. So all of that great advice and training you’ve gotten by reading Lajos Egri’s “The Art of Dramatic Writing” and Syd Field’s “Four Screenplays” and Robert McKee’s “Story” apply. Work those conflicts, tell your story visually, put your characters in motion, know your premise.
Know your ending
I do most of my work in serial comics, meaning I’m writing a 20 page comics script right now that’s one chapter in a longer story. I might not write the end of that longer story for six months or even a year. One of the glories of this kind of comics is that there’s huge space for things to grow and develop organically — entire subplots and characters I never dreamed of when I started might develop down the line. I love this kind of writing. But in order to work this way, I always have to know my ending. If I know how the story ends, I know what my character’s big arc is and I know what the point of the story is — in Egri’s terms, I know my premise. Knowing the ending thus allows me to take advantage of fun twists and turns along the way — I can incorporate new ideas and run down intriguing rabbit holes because I can see how they contribute to the big character arc and premise I’m working with.
More than a screenplay, less than a novel
My comic book scripts tend to be more dense than my screenplays. When I’m writing a screenplay, I’m writing for a billion people, including busy agents, executives, and studio readers. So I’m shooting for lean, efficient, effortless writing that lets people fall into the story and characters and rocket through the read without consciously thinking about camera angles or the specific challenges of the actual filmmaking. A comic book script, on the other hand, is usually read by just a few people, all of whom are directly involved in making the comic book. So my comic book scripts are packed with the kinds of practical notes I’d share with a production designer, actor, and cinematographer. Often I’ll even address letterers, editors and artist by name while making suggestions or asking questions. It’s the most practical way to get things done, particularly since I seldom meet my comic book collaborators face-to-face — 90 percent of our communication happens via email, so it makes sense to front-load script notes into the script.
However (and this is a BIG however), it’s important not to get carried away. A few years back, I realized I was developing a bad habit of describing every darn thing in every panel in way too much detail. That’s one way to make sure you get what you want. But it can be suffocating to artists who want to have the chance to interpret and extrapolate a bit on their own. And as a writer, it’s smart for me to give my artists the room to dream and stretch — they’ll often come up with brilliant images or storytelling solutions that I would never have come up with just by myself.
This is an ongoing challenge for all of us comics writers and exactly how I approach it varies from project to project and artist to artist — different collaborators work better with slightly different approaches. But in general, I’m trying to keep things simpler, to reduce my verbiage, to cut back, to use just a few words if… hey, you know what? I’ll stop right there.
Think about page turns and chapter endings
When writing screenplays, I think about time — the two minute mark, the five minute mark, the fifteen minute mark, the half hour mark, the midpoint. At each of those points, I try to have a hook of some kind, a turning point that resolves some issue and raises a question about what happens next. A similar concept applies to comics, but those marks are determined by the physical form of the book itself. When a reader reaches the end of a page, he or she has to decide whether to turn that page and keep on reading. It’s similar to a person watching a movie and hitting the end of a scene or sequence — keep watching or change the channel?
So at the end of each page in a comics script, I try to create a little bit of drama or suspense. In an action sequence, a punch might be thrown on one page, but the impact isn’t shown until the next. With dialogue, a page might end with an unanswered question, a voice calling from off-panel, or a line begun but not finished until after the page turn.
Similarly, if you’re writing in chapters, you have a great opportunity to build up to nice cliffhangers. In serial comics, cliffhangers are pretty essential. It’s incredibly easy for monthly readers to drop out — it requires enterprise and commitment to go buy the next issue four weeks later. So a memorable, suspenseful cliffhanger that promises not just the next big plot element but some real impact or development for characters we love can be key in keeping a book alive.
Write in chapters
One of the great advantages of making comics is that it’s pretty standard for artists to begin drawing before writers have completed the scripts for the entire series. That’s a great gift for us as writers — we have the chance to see characters come to life before we’ve finished writing the story, which means we can take inspiration and make improvements along the way.
A done-in-one graphic novel is a different creature from a monthly series or miniseries. But by breaking the book into chapters, you can create discrete chunks of story to feed your artist. This not only can make writing more manageable and keep the book on schedule, it also can give you that amazing experience of seeing how you’re writing’s working while you’re still writing.
Listen to your editors
If you’re lucky enough to be working with editors, listen to them. Just about every editor I’ve ever worked with is smart, funny, insightful, and cares deeply about making the book work on every level. When you get stuck on some tiny bit or some massive thematic or character-based question, your editor is the perfect person with whom to bounce ideas around. You may not always agree on everything. You may get frustrated sometimes about things your editor asks you consider or tweak. And particularly when multiple editors are involved, you may have to make a special effort to remember what your story is really about and why you’re writing it as you juggle disparate suggestions. But if you open yourself up a bit, a good, ongoing back-and-forth with your editor will save you hours and make the book so much better. Editor Mark Paniccia was a phenomenal partner in crime on “Planet Hulk.” Editors Warren Simons and Alejandro Arbona were absolutely critical for “Magneto Testament” and “Red Skull Incarnate,” respectively. And my current editors, Jeanine Schaefer on “X-Treme X-Men” and Ellie Pyle on “Doctor Strange Season One,” are making those books so much better every day with their advice and ideas.
Know and love your artists and tailor your writing to help them do their best work
Your artist is your actor, production designer, and cinematographer. He or she is going to bring that script to life, so if you’re lucky enough to know who’s drawing your book, keep his or her style and preferences in mind as you write. It’s also smart to keep track of things your artist might struggle with and tailor your script accordingly. If you artist has trouble with multiple things going on in a single frame, try to break things down into multiple panels. If your artist may not be the best at certain kinds of emotions or expressions, think about ways of staging that convey that emotion without requiring big close-ups. And if your artist speaks English as a second language or you know the script will be translated, make a special effort to keep your prose simple and clear.
I constantly see good artists produce breathtakingly great work when they’re matched with stories that challenge and inspire them and writers they love. With a little thought about your artist’s needs and preferences, you can write that story and be that writer.
© 2012 Greg Pak
Greg Pak is an award-winning writer and filmmaker best known for his feature film “Robot Stories” and comic book storylines such as “Planet Hulk,” “Incredible Hercules” (with Fred Van Lente), “Magneto Testament,” and “Red Skull Incarnate.” Pak was named one of 25 Filmmakers to Watch by Filmmaker Magazine, described as “a talent with a future” by the New York Times, and named “Breakout Talent” of the year by Wizard Magazine. Pak is currently writing “X-Treme X-Men” and “Doctor Strange Year One” for Marvel and “Dead Man’s Run” for Gale Anne Hurd’s Valhalla and Aspen Comics. His sci fi graphic novel “Vision Machine” can be downloaded for free at www.visionmachine.net and will debut as an iPad app later this year. For more about Pak, visit www.gregpak.com and twitter.com/gregpak .
“Dead Man’s Run” artist Tony Parker interviewed by Bleeding Cool
Artist Tony Parker says nice things about working on “Dead Man’s Run” with writer Greg Pak in this Bleeding Cool interview.
“World War Hulk” for 99¢ an issue TODAY at Comixology!
Today only, Comixology is having a 99¢ sale of “World War Hulk,” written by Greg Pak with pencils by John Romita, Jr.
Get all five issues for five bucks!
Retailers – get signed copies of “Dead Man’s Run” #2!
By Greg Pak
Comic book retailers, I’m pretty darn proud of the “Dead Man’s Run” series I’m writing for Gale Anne Hurd’s Valhalla and Aspen Comics, so I have a deal for you!
For every 10 issues you increase your preorder of “Dead Man’s Run” #3 over your preorder of “Dead Man’s Run” #2, I’ll send you a signed copy of “Dead Man’s Run” #2!
And that’s not all!
For every 10 issues of “Dead Man’s Run” #0, #1, or #2 that you reorder, starting today, I’ll send you one signed copy of “Dead Man’s Run” #2!
Because of shipping issues, the deal is open only to the US and Canada, alas.
Email vm at pakbuzz dot com with your store’s name and address and tell me how many issues you’ve increased your order, and I’ll hook you up!
First come first served — I have a big stack of comics here and will send ’em out until there aren’t any left.
“Planet Hulk,” “World War Hulk,” and “X-Men: Phoenix – Endsong” available digitally on iTunes
Three of Greg Pak’s best known graphic novels are now available for digital download on iTunes.
Click here to check it out!
2012.03.07 – “Dead Man’s Run” #2
“Dead Man’s Run” #2 hits comic book stores on March 7. Check out the advance reviews!
“Tony Parker’s artwork is great, Greg Pak introduces a unique and well written concept, with a smooth transition and pacing between issues, thus far. This mini-series is doing a great job of being unique in a world of reused ideas, and not only that, it’s very well executed.” — DigitalNoob
“There aren’t many writers attempting something this grandiose and Greg Pak is one of the few you seem to be able to pull it off.” — Chuck Suffel
Click here for a lettered preview.
And ask your local shop to hold a copy for you today!
2012.02.29 – “Astonishing X-Men” #47
“Astonishing X-Men” #47, written by Greg Pak with art by Mike McKone, hits stores on February 29. Ask your local comics shop to hold a copy for you today.
And click here for a three page lettered preview!
Comics pros please read: Shameless “Red Skull Incarnate” promotion!

By Greg Pak
I told you last month how proud I am of “Red Skull Incarnate,” a historically accurate comic book miniseries that tells the story of a boy who becomes a monster as Weimar Germany collapses and the Nazis seize power.
I also intimated I’d promote the book shamelessly. Well, the collected trade paperback came out today, and I’ve come up with a crazy idea to get this book into the hands of some more people and maybe raise some money for charity at the same time.
Cover artist David Aja, interior artist Mirko Colak, colorist Matt Wilson, letterer Clayton Cowles, and editor Alejandro Arbona did incredibly amazing work on this book, and I’d love for them to have a shot at various upcoming comics industry awards.
So if you’re a comics professional who hasn’t read the book but plans to vote for awards like the Harveys and Eagles, please email me at vm at pakbuzz dot com . I will send a bunch of trade paperbacks of “Red Skull Incarnate” out into the world (alas, US mailing addresses only), each with a bundle of stamped envelopes. So you can read the book, then use one of the envelopes to mail it to another industry friend you think might enjoy it. And so on and so on.
Finally, I’ll include a blank comic book backing board in the packet. Everyone who reads the book is encouraged to sign the backing board — and do a quick sketch, if you’re so inclined. The last envelope will be addressed to me. When I get the book and signed card back, I’ll auction them off on eBay with the proceeds going to a charity like Doctors Without Borders.
Sounds crazy, huh? That’s because it is! Let’s see if it works!
Looking forward to hearing from you.